Cerebria is a deep, objective-driven area control game for 1-4 players, where Bliss and Gloom, the two sides of the human personality, compete to influence the Inside World-s developing Identity. Players play in teams, taking on the roles of Spirits of Bliss or Gloom. Using point-to-point movement and resource management, Spirits invoke and interact with Emotion cards to spread their influence, and control various areas and aspects of Cerebria. The game is objective-driven - each team has their own hidden objective, as well as a contested common one. At certain points of the game, players may trigger Revelations: climatic scoring events when the objectives are evaluated. As a result, the teams may contribute to the development of Cerebria-s Identity, built as a tower in the middle of the game board. The game typically lasts for six Revelations - in the end, the team with the most influence over Cerebria-s final Identity wins the game. The game itself is language independent with printed English rules and available digital rules in various other languages.