Five Hundred Year Old Vampire is played by responding to prompts on a series of five decks of cards. The decks represent an “age” of the vampire:
rebirth,
neophyte,
elder,
ancient, and
conclusion. Each card has four sections:
- Basic prompt which provides the context for the rest of the card;
- Effects: how the card impacts the vampire and the rest of its cohort;
- Questions: Ideas the player may consider when writing of their experience in their character’s voice and crafting an artifact to represent their vampire’s experience; and
- Years Added: The number and type of die the player rolls to help calculate the number of years their card choice adds to the overall movement of time for the cohort as a whole.

Draft Card Samples. Not Final Version.
There are many different outcomes for Effects though most relate to adding or removing skills, resources, or connections from their character.
Each session is considered a “Convocation,” where the vampires in a cohort meet to try to hold on to something of who they were. They begin by sharing the letters and artifacts created for their last set of last prompts, and then draw two cards from the deck for the “age” they are in. They select one to keep and one to pass to another player, as they attempt to influence each other’s unlives, and then look at the new times and places their characters find themselves in for historical events that would mean something to the vampires. They then retreat to craft a new letter and artifact to share at the next Convocation, and the process begins anew until at last their characters pass from this world.